Rendering a Scene Slower than Actually Animated
1. A workaround to this problem would be to Re-scale Time from the Time Configuration window. Where we can define the Start Time and End Time of the animation and Re-scale the keys of all the assets in the scene by checking the option - 'Re-scale keys to whole frames'. But the problem with this method is, that it will concentrate the time rescaling to only the current timeline.
2. Another resort for such a problem would be to automatically stretch the keyframes of all the objects in the scene using a script. The script will select all the objects in the scene and stretch the keyframes as per the Scale Factor defined in the script.
Script -
scale_factor=2.0
new_end = animationRange.end * scale_factor
animationRange = interval animationRange.start new_end
scale_interval = (interval animationRange.start animationRange.end)
all_objects = $* as array
for obj in all_objects do
(
scaleTime obj scale_interval scale_factor
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