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Modeling and Texturing

01. UVW Unwrapping in 3DS Max

In this lesson we will be focusing on creating a cardboard box with the texture unwrapped on its surface, ready for skinning with a basic bone setup. We will start by creating a single side of the Cardboard Box out of its four sides. Open up the 'Unit Setup' dialogue box from 'Customize' menu and select 'Decimal Feet'.

02. Rigging and Skinning a Cardboard Board Box inside 3DS Max

Open up the file from where we left working on the cardboard box. Select a single side of the cardboard box while deleting rest of the sides. Turn on the 'Percent Snap Toggle' and uniformly scale it up to '1000 %'. Hit 'J' on the keyboard in order to get rid of the 'Bounding Box' that appears on every selected object.

03. Camera Mapping in 3DS Max

In this lesson we are going to look at the camera mapping functions inside 3DS Max. We will learn how to project an image onto a geometry and then creating a 3D camera move inside 3DS Max.



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