Modeling and Texturing
01. UVW Unwrapping in 3DS Max
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In this lesson we will be focusing on creating a cardboard box with the texture unwrapped on its surface, ready for skinning with a basic bone setup. We will start by creating a single side of the Cardboard Box out of its four sides. Open up the 'Unit Setup' dialogue box from 'Customize' menu and select 'Decimal Feet'.
02. Rigging and Skinning a Cardboard Board Box inside 3DS Max
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Open up the file from where we left working on the cardboard box. Select a single side of the cardboard box while deleting rest of the sides. Turn on the 'Percent Snap Toggle' and uniformly scale it up to '1000 %'. Hit 'J' on the keyboard in order to get rid of the 'Bounding Box' that appears on every selected object.
03. Camera Mapping in 3DS Max
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In this lesson we are going to look at the camera mapping functions inside 3DS Max. We will learn how to project an image onto a geometry and then creating a 3D camera move inside 3DS Max.
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