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AAYUSH CHOPRA

Scaling Entire Scene Objects

Scaling Entire Scene Objects

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Avoiding Problems with Scaling Linked Objects While creating files for fluid or other dynamic simulations we need our scene to be of certain scale or better term would be ‘Effects Friendly Scale’. 3D Studio Max is quite sensitive to object scales at times and can lead to inappropriate results if not done properly.In large scene files where we

Re-scaling Scene Key Frames

Re-scaling Scene Key Frames

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Rendering a Scene Slower than Actually Animated In large scene files with complex animations, it becomes difficult to rescale the animation key-frames of scene objects as per our liking. Due to many hidden objects and parent heads in the scene, it becomes impossible to track each of them and retime their keys. Even the new re-time tool sometimes

Liquid Simulation with Phoenix FD 3.0 - Ver 02

Liquid Simulation with Phoenix FD 3.0 - Ver 02

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01.          Now we will start working on setting up liquid simulation for the wine bottle with the help of an emitter object, which is just a cylinder object with a volume similar to the half wine bottle. Create another Phoenix Fd Liquid Simulator grid around the wine bottle with the help of 'Create a Liquid Simulator' tool from

Liquid Simulation with Phoenix FD 3.0 - Ver 01

Liquid Simulation with Phoenix FD 3.0 - Ver 01

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01.          In this lesson we will create a basic Phoenix FD liquid simulation setup of pouring wine from the wine bottle into a glass. Fire up 3DS Max and open Liquid Basics 01.max file from the projects folder. The scene contains a dining area scene with a basic animation of bottle pouring wine into a glass. From the

Basics of M Particles in 3DS Max

Basics of M Particles in 3DS Max

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1.          This lesson will take us through the basics of M Particles in 3Ds Max while we create a simple scene with bunch of ice cubes dropping into an ice cube container. The scene file contains a basic dining setup with a couple of non render-able models of ice cubes along with metal container. We will start working

Advanced Fish School

Advanced Fish School

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01.          This lesson is an extension to our previous lesson on creating a fish school in 3DS Max. Here we will try to take our previous result a step ahead by making the fish school follow a dynamic path made through spline, thus making our fish school a procedural system. This time we will

Introduction to Mass FX

Introduction to Mass FX

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This lesson will take us through the journey of rigging and simulating a wrecking ball hitting a pillar, while the lateral gets destructed into pieces. We will use Mass FX inside 3DS Max for creating this scene while also using a free script from 'www.scriptspot.com' for breaking the model of the Pillar into several tiny parts. 01.