Avoiding Problems with Scaling Linked Objects While creating files for fluid or other dynamic simulations we need our scene to be of certain scale or better term would be ‘Effects Friendly Scale’. 3D Studio Max is quite sensitive to object scales at times and can lead to inappropriate results if not done properly.In large scene files where we
Re-scaling Scene Key Frames
Re-scaling Scene Key Frames
Rendering a Scene Slower than Actually Animated In large scene files with complex animations, it becomes difficult to rescale the animation key-frames of scene objects as per our liking. Due to many hidden objects and parent heads in the scene, it becomes impossible to track each of them and retime their keys. Even the new re-time tool sometimes
Liquid Simulation with Phoenix FD 3.0 - Ver 02
Liquid Simulation with Phoenix FD 3.0 - Ver 02
01. Now we will start working on setting up liquid simulation for the wine bottle with the help of an emitter object, which is just a cylinder object with a volume similar to the half wine bottle. Create another Phoenix Fd Liquid Simulator grid around the wine bottle with the help of 'Create a Liquid Simulator' tool from
Liquid Simulation with Phoenix FD 3.0 - Ver 01
Liquid Simulation with Phoenix FD 3.0 - Ver 01
01. In this lesson we will create a basic Phoenix FD liquid simulation setup of pouring wine from the wine bottle into a glass. Fire up 3DS Max and open Liquid Basics 01.max file from the projects folder. The scene contains a dining area scene with a basic animation of bottle pouring wine into a glass. From the
Basics of M Particles in 3DS Max
Basics of M Particles in 3DS Max
1. This lesson will take us through the basics of M Particles in 3Ds Max while we create a simple scene with bunch of ice cubes dropping into an ice cube container. The scene file contains a basic dining setup with a couple of non render-able models of ice cubes along with metal container. We will start working
Advanced Fish School
Advanced Fish School
01. This lesson is an extension to our previous lesson on creating a fish school in 3DS Max. Here we will try to take our previous result a step ahead by making the fish school follow a dynamic path made through spline, thus making our fish school a procedural system. This time we will
Introduction to Mass FX
Introduction to Mass FX
This lesson will take us through the journey of rigging and simulating a wrecking ball hitting a pillar, while the lateral gets destructed into pieces. We will use Mass FX inside 3DS Max for creating this scene while also using a free script from 'www.scriptspot.com' for breaking the model of the Pillar into several tiny parts. 01.
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